Gameplay Programmer
Curtis Reynolds
Hello! I'm a gameplay programmer who has been working on game development since discovering my passion for programming while learning how to make mods for my favourite games.
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After learning new skills on my own for a number of years and a number of small personal projects completed I decided to enroll at Vancouver Film School to take my skills to the next level.
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Now, after the most incredible 2+ years at Hothead games, I'm looking for the next step in my game development journey.
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Major Projects
Superhit Baseball Liveops
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Live ops support
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Fixing bugs​
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Adding new features per designer documentation
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Added new UI and fixed existing UI problems on new phones
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Added new game mode features
Unity
Python
C#
Technolgies

Big Win Football Remake
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Programmer responsible for porting the old versions UI to Unity
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Implemented system to allow designers to create, edit, and schedule events for IAPS and in-game events
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Created dynamic store elements to reflect those offers​
Unity
Python
C#
Technolgies

My Virtual Tanuki
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Virtual-pet style game
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Time passes while the game is closed
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​4 mini-games​
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Event Driven design to allow me to easily add new content
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Made in approx 2 months in my free time
Unity
Shadergraph
Audacity
C#
Technolgies


Sir Sticky Tongue
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Made in unity over the period of 5 months
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Handled WWise integration and audio implementation
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Custom UI system for displaying UI in pages of a book
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Designed a custom toon shader that makes the signature look of the game
Unity
C#
WWise
Technolgies
Visual Effect Graph
Check out my other projects
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Made use of APIs and restful servers to get the whether for the users location
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Using androids location system to get location

GMTK Gamejam
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Small game made in Unity and C# in just 48 hours
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Designed and implemented all technical aspects

Dream Bane
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Made In unity over a period of 2 months for a school project
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Designed and programmed the balancing mechanics
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Multiple particle systems for various game elements
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Shaders for icy and crystal materials

Tiny Tasks
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To-Do List developed for Android and IOS
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Cloud enabled with firebase using account creation and authentication
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Persistant local data using Room and
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Shaders for icy and crystal materials

GGJam 2025
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3 day jam with a team of 5
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Setup dual camera setup for 2D and first-person
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Get webcam feed to display for "4th wall break"
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Implemented UI

Minesweeper
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Web-version of minesweeper
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HTML5, CSS, Javascript
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Used BUZZ for audio

Tanuki Minecraft Mod
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Simple forge minecraft mod
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Created with java
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Mob model and animations are made in block bench

Corebreaker
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Ludum Dare 57
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Made in unity
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Aseprite and Blender for art
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Audacity for audio editing
Skills
Technical Skills
Soft Skills
Languages
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Communication
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Flexible
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Strong problem solving
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Passionate for my work
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Good at receiving and giving criticism
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Self-directed
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Timely
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C#
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Javascript
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C++
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Vue
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Lua
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Swift
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Kotlin
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JSON
Software
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Unity
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WWise
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UE4
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Photoshop
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XCode
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Android Studio
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VS Code
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Visual Studio
CONTACT
Like what you see? Reach out to me and we'll start next step!
Tel: 778-814-9831