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About me
Gameplay Programmer

Curtis Reynolds

Hello! I'm a gameplay programmer who has been working on game development since discovering my passion for programming while learning how to make mods for my favourite games.

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After learning new skills on my own for a number of years and a number of small personal projects completed I decided to enroll at Vancouver Film School to take my skills to the next level. 

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Now, after the most incredible 2+ years at Hothead games, I'm looking for the next step in my game development journey.
 

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Major Projects

Superhit Baseball Liveops

  • Live ops support

    • Fixing bugs​

    • Adding new features per designer documentation

  • Added new UI and fixed existing UI problems on new phones

  • Added new game mode features

Unity

Python

C#

Technolgies

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Big Win Football Remake

  • Programmer responsible for porting the old versions UI to Unity

  • Implemented system to allow designers to create, edit, and schedule events for IAPS and in-game events

  • Created dynamic store elements to reflect those offers​

Unity

Python

C#

Technolgies

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My Virtual Tanuki

  • Virtual-pet style game

  • Time passes while the game is closed

  • ​4 mini-games​

  • Event Driven design to allow me to easily add new content

  • Made in approx 2 months in my free time

Unity

Shadergraph

Audacity
 

C#

Technolgies

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Sir Sticky Tongue

  • Made in unity over the period of 5 months

  • Handled WWise integration and audio implementation

  • Custom UI system for displaying  UI in pages of a book

  • Designed a custom toon shader that makes the signature look of the game

Unity

C#

WWise

Technolgies

Visual Effect Graph

PORTFOLIO
Check out my other projects
  • Made use of APIs and restful servers to get the whether for the users location

  • Using androids location system to get location

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GMTK Gamejam
  • Small game made in Unity and C# in just 48 hours

  • Designed and implemented all technical aspects

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Dream Bane
  • Made In unity over a period of 2 months for a school project

  • Designed and programmed the balancing mechanics

  • Multiple particle systems for various game elements

  • Shaders for icy and crystal materials

Screenshot 2021-12-08 203713.png
Tiny Tasks
  • To-Do List developed for Android and IOS

  • Cloud enabled with firebase using account creation and authentication

  • Persistant local data using Room and 

  • Shaders for icy and crystal materials

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GGJam 2025
  • 3 day jam with a team of 5

  • Setup dual camera setup for 2D and first-person

  • Get webcam feed to display for "4th wall break"

  • Implemented UI

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Minesweeper
  • Web-version of minesweeper

  • HTML5, CSS, Javascript

  • Used BUZZ for audio

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Tanuki Minecraft Mod
  • Simple forge minecraft mod

  • Created with java

  • Mob model and animations are made in block bench

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Corebreaker
  • Ludum Dare 57

  • Made in unity

  • Aseprite and Blender for art

  • Audacity for audio editing

EXPERIENCEO
Skills
Technical Skills
Soft Skills
Languages
  • Communication
  • Flexible
  • Strong problem solving
  • Passionate for my work
  • Good at receiving and giving criticism
  • Self-directed
  • Timely
  • C#
  • Javascript
  • C++
  • Vue
  • Lua
  • Swift
  • Kotlin
  • JSON
Software
  • Unity
  • WWise
  • UE4
  • Photoshop
  • XCode
  • Android Studio
  • VS Code
  • Visual Studio
CONTACT
CONTACT

Like what you see? Reach out to me and we'll start next step!

curtisreynolds98@gmail.com

Tel: 778-814-9831

Thanks for submitting!

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